If you ever experienced this problem in Build, this text file is for you!

I mean this situation when everything's getting crazy in your map as soon as you move some vertices: you see some far walls suddenly 'attached' to it, red lines becoming white, and your map turning in a real spider's web in 2D mode!
In 3D mode a lot of weird displays, hall of mirrors, and some other festivities :)

I had experienced it when doing Roch5, Roch7 and Roch8...
Even though I've never had to use it (in all cases, I had a recent save of my map to restart from), Ken Silverman told me about a quite hidden function in Build that can save your life if it happens to you.

Here are his quotes:

"I have a special key in Build (2D Edit Mode) that you can try:
    Left Shift + Left Ctrl + Left Enter
It attempts to fix all these pointers.  Of course (depending on how your map is corrupted) there's a good chance that it won't work."

"I mentioned it in my "8/14/95" entry of BUILD2.TXT, but apparently I forgot to add it to my list of Build keys.
The story is: I had to write that code to recover a map by either Allen Blum or Richard Gray (I forget which).  It probably happened when they used my "new" sector ALT-highlighing tool before I fixed some bugs with it."

Even if I didn't need it myself, I can tell you, after some tests that I did in my corrupted files, that the operation DID fix everything in the map!
